Be advised that some of the video content includes adult language.

Motion Captures Warhawk Compilation    Fall 2020

Ryan Diamond, Jacob Heller, Lou Jensen, Bill Miller, Damian Monson, Zack Murray, Sydney Myers, Ted Newton, Juniors, Seniors, and Professor

This is our combined final project for our Artstudio 488.

Motion Graphics – Fate/Stay Night

Kyle Grzyb, Junior

This was a project for my motion graphics class that had to do branding. We had to produce around three motion tests based on a logo or a brand, so I chose to create an animation based on each of the three main story paths in Fate Stay/Night. I enjoyed applying After Effects animations to the artwork I had made, and look forward to learning more about the program and what I can do to make even cooler animations.

Motion Graphics Kinetic Type – Unlimited Blade Works

Kyle Grzyb, Junior

This was a project for my motion graphics class that focused on the movement of typography in sync with audio. While the words are supposed to be the focal point, I really enjoyed making all the supporting artwork and animations for the rest of the frame, along with the transitions. I think that the synced text creates a cool effect and a powerful impact, and I look forward to implementing kinetic type in my future motion graphics projects.

Spring 2020 Award Winner


Jake Abezetian, Quinton Gladney, Meng Hang, Austin Lange, Kyle Mancheski, Alec Matter,
Lauren McLaughlin, Joey Pumo, Cameron Quimby, Charlie Quinn, Kris Schweda, Ben Stempinski, Ethan Suhr, Mia Villarreal, Juniors and Seniors.

As a class we combined all of our skills spent the semester together creating this project. We were able to work together as a team in all different areas of this film such as Motion Graphics, 3D animation, VFX and SFX, Filmmaking, Screen Writing, Green Screening, and so much more. We all got to take part in almost every portion of the film and we had a great time doing it! Includes adult language.


Vote in the people's choice awards to support your favorite project!

We hold multiple game jams a year where students across the program collaborate in 48 hour sessions to complete mini projects.

Students earn credit with our Game Jams course held multiple times a semester.

Students design their own senior projects. Kalei shows her UI/UX design to Dean Hayes.

Our students can gain experience making games in virtual reality. 

Our students also gain experience creating games for alternative controls. Luke and Nicole are showing off their mid-air haptic feedback rhythm game.

Motion capture can bring your VR, AR, Motion Graphic to life. We have a new suit- and marker-based system.

Our annual summer camp brings in future students from 8th grade to seniors in high school to campus for a week of game development.

Nathan creates sound and audio for games. Courses in electronic music help make that happen.

Students can bring their own drawing tablets or check out equipment for their use.

About the MAGD Program

The Media Arts and Game Development Program’s mission is to deliver effective and relevant interdisciplinary curriculum responsive to the growing needs of the rapidly changing, evolving, and emerging time-based and interactive media disciplines and professions.