AUDIO / INTERACTIVE / PHYSICAL

Be advised that some of the audio submissions include adult language. 

Synthesis Exploration

Griffin Clos, Creator, Junior

For this project I replaced the music of a pre-existing game. The game takes clips of music and puts them in a random order, so I replaced the pre-existing clips of music with my own. Due to a bug in the game that makes the music get louder and softer at random, I put all of my music clips in a randomized order, and put them into a video with some gameplay footage. I’m very interested in Game Design as well as Music, so doing this project really gave me a lot of experience with making music to fit the mood of a game.

Doom Inspired Soundtrack

Griffin Clos, Creator, Junior

I’ve always been inspired by the music in older games such as DOOM. MIDI music is fun to work with, so I took the Soundfont (Pre-recorded instrument files) of the Roland SC-55 (A sound device that DOOM was meant to be used with) and made a piece that was in the style of the original game. As someone who will always pay attention to the music in video games as I move forward with my Game Development classes, this project was a lot of fun trying to figure out how different instruments complement each other and what editing techniques helped with the sounds of the game.

A Nap in the Desert

Darren Juno, Musician/Producer, Junior

This project is meant to represent the listener laying in the desert and slowly falling asleep. As this happens, the sounds from the environment shift into music. I am most interested in audio production and music production.

Tetragun Soundtrack

Kayla Okus, Composer, Junior

I wrote these tracks for an arcade-style game called Tetragun that will be releasing on Steam this year. I received this opportunity when I was contacted by someone I went to high school with (who is one of the main developers on this game). This was my first time composing electronic music, as well as music for a video game. I find video gaming to be one of my biggest interests outside of being a musician, and though I am going into the field of music education, I would like to find time to continue composing for video games in the future.

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MAGD Expo 2022

We hold multiple game jams a year where students across the program collaborate in 48 hour sessions to complete mini projects.

Students earn credit with our Game Jams course held multiple times a semester.

Students design their own senior projects. Kalei shows her UI/UX design to Dean Hayes.

Our students can gain experience making games in virtual reality. 

Our students also gain experience creating games for alternative controls. Luke and Nicole are showing off their mid-air haptic feedback rhythm game.

Motion capture can bring your VR, AR, Motion Graphic to life. We have a new suit- and marker-based system.

Our annual summer camp brings in future students from 8th grade to seniors in high school to campus for a week of game development.

Nathan creates sound and audio for games. Courses in electronic music help make that happen.

Students can bring their own drawing tablets or check out equipment for their use.

About the MAGD Program

The Media Arts and Game Development Program’s mission is to deliver effective and relevant interdisciplinary curriculum responsive to the growing needs of the rapidly changing, evolving, and emerging time-based and interactive media disciplines and professions.