Games (Expo 2022)

Most games are playable on both Mac or PC, while some can be played in the browser. A couple of the games are multi-player and at least one requires external controllers. Click on links for specific instructions.

Be advised that some games include mature content.

Altius

Dayne Farris, Programming, Level Design, Senior; Derek Woodard, Programming, Senior; Kian Frank, UI, Senior;

Altius was a group project created in a 5 week time span for MAGD 496 Intermediate Unity. Our team took heavy inspiration by FromSoftware  in attempt to create a dungeon which resembles a playstyle to a “souls-like” game. The key features of this project includes an in depth inventory system, third person movement systems with blend tree animations, AI state machines, and expansive level design.

Rock Paper Scissors, a VR Experience

Wesley McWhorter, Programming, Art, Design, Senior

This project was created from an independent study I took this semester. The independent study was in hand tracking and was a way for me to explore and learn about the new VR hand-tracking capabilities of the Oculus Quest 2. For this project, I focused on gesture recognition and essentially created a game of Rock Paper Scissors in VR! In this game, you will be facing an AI opponent in rock paper scissors and at the end of each round, you will give them a thumbs up to start the next round. It plays to the first player to reach 3 points.

Operation Big Break

James Zajkowski, Project Lead & Solo Developer

The bulk of this project was done from the start of winter break to the start of spring break, or roughly 2 1/2 months of my spare time. My main goal during this time was to get serious about learning the Unity Engine, so while not perfect, it is a much larger project than anything I had attempted before. In the future, I hope to expand on what is already present and remove as many bugs as i can find as they crop up.

A Statue Of Time

Lucas Ackman, Programmer, Sophomore; Ethan Kirkpatrick, Artist, Sophomore

Both of us share a career goal in game development. I (Lucas Ackman) plan on going into programming, hoping to work in VR games since those are the games I get the most joy from playing, and I already have a few projects within which I’ve started. Unfortunately, none of my VR projects are at a point where I feel comfortable sharing them as most of them are simply for learning the main mechanics of VR development.

Metal Miners

Dylan Oelke, Programmer/Designer, Senior; Jake Sefranek, Artist, Senior; Nathan Frazier, Audio Designer, Senior

Metal Miners is our final project before we graduate college to showcase our skills and show how far we have come in 4 years. Metal Miners will be the first project we have made that will get published to Steam and it’s a stepping stone for bigger and better things.

Cloud-9

Joe St. Louis, Programmer, Sophomore; Aidan Howe, Programmer, Senior; Jacob Mckenney 3D artist, Senior

This project was our final for Comm 496, we were asked to develop a game for the second half of the semester. When we first started we all wanted to show off what we have learned so far but also to try out news things and learn new things along the way. Jacob made his first 3D character with this game, this is Aidan’s first 3D game, and this is first time Joey worked with third person camera, movement, and animations. Cloud-9 is a space themed collect-a-thon, you are a passenger of a vacation spaceship when suddenly you feel a rumble. The spaceship is under attack and your goal is to find parts to help you escape. For the demo level you are finding gun pieces to destroy the drone and move onto the next room.

Galactic Surveyor

Phoenix Grasser, Junior

My name is Phoenix Grasser, I use they/them pronouns. I’m interested in making video games like the ones I enjoy, in the hopes that I inspire others in the future to also love video games enough to want to study them or make more. I also like to involve my queer perspective in my games when the opportunity arises, as a unique way to express myself and my experiences, and in an attempt to make gaming a safer place for queer people and other minorities. This game is inspired by a unique mechanic I thought was interesting from a retro game, and I wanted to see how I could design levels around it.

p5 Turn Based Battle

Phoenix Grasser, Junior

My name is Phoenix Grasser, I use they/them pronouns. I’m interested in making video games like the ones I enjoy, in the hopes that I inspire others in the future to also love video games enough to want to study them or make more. I also like to involve my queer perspective in my games when the opportunity arises, as a unique way to express myself and my experiences, and in an attempt to make gaming a safer place for queer people and other minorities. This game specifically is inspired by the RPG genre of games, which I grew up on and continue to enjoy to this day.

AGLST

Cassidy Ochowski, Solo developer, Senior

AGLST is my “senior project,” the culmination of everything I’ve learned during my five years studying MAGD at UW-Whitewater. My vision for the game as a story-driven top-down shooter with an ethical gacha system is still months away from being realized, but my work thusfar has produced the demo you see here: a core gameplay loop that I’m super proud of.

Geonocturn: The Boiler

Aidan Howe, Game Developer, Senior

As a senior about to graduate, I wanted a project I could see fitting the boots of everything I’ve learned thus far about coding, game development, art, and more. Geonocturn: The Boiler has been a work-in-progress game since February and it took up the role as my Capstone project in my MAGD minor this semester. With a semester of Unity practice, but years of coding experience and self-taught doodling, I decided I would go head first into making a tile-based exploration and combat game built around a narrative. In the future, I hope I can continue, make, or lead projects just like this in an indie environment to tell stories and make fun experiences.

Strife

Adam Weber, Everything, Senior;

Strife was a project where I attempted to take my feedback from previous years with my “atmospheric games” and apply them to more of a dark/mysterious environment. While the game at some points may be considered funny (and it was designed that way), there is also a message within. The theme for this game was “Reflection.” My dream is to become a game developer/programmer. This game is much more aligned with the game “design” field rather than the engineering side, and so in many ways, this project helped me learn more about the importance of the atmosphere of a game.

“Natural” Selection

Adam Weber, Programmer, Senior; Dylan Oelke, Programmer, Senior; Jake Sefranek, Artist, Senior; Andrew Mason, Programmer, Alumni;

“Natural” Selection was created during a 48-hour game jam with the theme “Chain Reaction.” The group decided to create a game with a genetic algorithm where bunnies will populate the map over time and evolve through various traits, such as intelligence, how fast they are, how many carrots they can eat, fertility rate, etc. You play as the predator. This connects to our career goals as all of us want to be involved in the game development field. All of us are very proud to have made this small game in a short amount of time, especially since we all learned a lot of lessons during its creation.

Yahtzee

Adam Weber, Programming, Senior;

I made this game for my independent study where I learned how to create a server and emit information from one client to the other. I decided to make Yahtzee in order to showcase what I have learned from my studies.

Requiem: The Lost Voices

Jake Klein, Programmer, Alumni; Dylan Oelke, Programmer, Senior; Adam Weber, Programmer, Senior; Levon Swenson, Programmer, Alumni; Dayne Farris, Programmer, Junior; James Zajkowski, Programmer, Sophomore;

Requiem is a horror game made around Halloween 2021 during a 48-hour game jam with the theme “Projection.” It is a level-based game where each level has a unique threat that the player must avoid. The game also follows the story of the past with several characters who fell victim to the dark and mysterious mansion. For a couple of us in the group, this was one of their first games, so not only was it a fun project to make, but it was also a great learning experience for everyone.

Mythos

Adam Weber, Programmer, Senior; Salem Radey, Artist, Senior; Spencer Carey, Narrative, Senior; Shane Tremel, Marketing, Senior; Kelsey Preisler, Artist, Senior; Nathaniel Morris, Programmer, Senior; Katie Pollock, Artist, Senior; Tierney Breitkrutz, Narrative, Senior; Javier Martinez, Programmer, Senior; Lara Dionson, Artist, Senior; Joey Pumo, Narrative, Senior; Dylan Oelke, Programmer, Senior; Jake Sefranek, Artist, Senior; Derek Woodard, Programmer, Senior;

Mythos is a CCG where you can make your own deck and battle against another opponent. This is our capstone project for MAGD 488, and inside we had several different teams come together to create a fantasy world filled with various types of creatures and artifacts that the player can use in-game. This game for many of us was the largest project that we ever worked on, and we are very proud of the work that we accomplished in the time that we had to make it.

Elf Re-packing Simulator

Adam Weber, Programmer, Senior; 

I made a game last year for a Christmas game jam, and so I decided to make a new one for this year’s Christmas jam! This was a fun game to make, with not too many difficult mechanics. The project was not meant to be too difficult to make or improve my skills; rather it was made out of pure fun for making games.

Barnyard Box Bonanza

Alek Belmas, Art and Programming, Senior 

This is a game I made for my intro to game development class. It was about a 5 week project, and used a package given to me by the professor. All of the sprite work was done by me with the exception of the chicken and the pigs, and I coded the box rotation as well as the teleporters. Movement and AI was already in the package so I didn’t worry about that.

Dungeon Man

Navnit Venkatesh, lead designer, Sophomore

This is my first game that I have ever created on Unity, as part of MAGD 272. This work to me is the start of my pursuit of game design and the start of bigger projects that I want to create in the future.

A Tear in the Fabric

Phoenix Grasser, Junior

My name is Phoenix Grasser, I use they/them pronouns. I’m interested in making video games like the ones I enjoy, in the hopes that I inspire others in the future to also love video games enough to want to study them or make more. I also like to involve my queer perspective in my games when the opportunity arises, as a unique way to express myself and my experiences, and in an attempt to make gaming a safer place for queer people and other minorities. This Twine game specifically focuses on mental health and my own experiences with anxiety, stress, and being closeted in high school while witnessing homophobia and transphobia.

THANKS FOR VIEWING

Thanks to our Sponsors and the College of Arts and Communication for supporting our

MAGD Expo 2024

We hold multiple game jams a year where students across the program collaborate in 48 hour sessions to complete mini projects.

Students earn credit with our Game Jams course held multiple times a semester.

Students design their own senior projects. Kalei shows her UI/UX design to Dean Hayes.

Our students can gain experience making games in virtual reality. 

Our students also gain experience creating games for alternative controls. Luke and Nicole are showing off their mid-air haptic feedback rhythm game.

Motion capture can bring your VR, AR, Motion Graphic to life. We have a new suit- and marker-based system.

Our annual summer camp brings in future students from 8th grade to seniors in high school to campus for a week of game development.

Nathan creates sound and audio for games. Courses in electronic music help make that happen.

Students can bring their own drawing tablets or check out equipment for their use.

About the MAGD Program

The Media Arts and Game Development Program’s mission is to deliver effective and relevant interdisciplinary curriculum responsive to the growing needs of the rapidly changing, evolving, and emerging time-based and interactive media disciplines and professions.