2D ART (Expo 2023)

 

Undying Love

Jaehui Jeong, 2D Artist, Senior

‘Undying Love’ is a project that represents the eternal love between a human and a demon. The demon, who sought out the old lady to tempt her, ended up falling in love with her, promising her everlasting love. This promise even extends beyond her death. After the old lady’s passing, her soul reunites with the demon, and a new beginning of love is heralded by the morning sun. To express the passionate, intense, and innocent emotions of love, her soul is depicted as young, resembling that of a child. Additionally, to create a scene that resembles a wedding, symbolizing the promise of eternal love, the demon’s attire is set as a white tuxedo. In this project, I created a character based on basic geometric shapes and developed a story around it to create a single image. I started by sketching around four thumbnail concepts and chose the one with the most appealing relationship between characters to proceed with the project. The chosen character couple is the ‘Undying Love’ of an old lady and a demon. After finalizing the thumbnail selection, I began detailing the character design. Once the character design was detailed, I proceeded with the illustration work, using the initial thumbnail composition as the base. Throughout the process, I referred to various references and went through multiple iterations to complete the illustration. This project has provided me with an opportunity to prepare my portfolio as a concept illustrator and production designer, which are my career goals in the gaming and movie industry. Additionally, I was able to study game illustration, my area of interest, and learn about screen composition using cinematic angles during the project.

View “Undying Love” on Instagram

Concept Art of Seijuro and Zeni

Non Suzuki, Artist, Senior.

This is my work for the digital drawing class. I named the guy Seijuro and the raccoon dog Zeni.

Concept Art 2 (Seijuro and Zeni)

Non Suzuki, Artist, Senior.

This is my work for the digital drawing class.

Concept Art 3 (Seijuro and Zeni)

Non Suzuki, Artist, Senior.

This is my work for the digital drawing class.

Concept Art 4 (Seijuro and Zeni)

Non Suzuki, Artist, Senior.

This is my work for the digital drawing class.

WPAP Self Portrait

Stacy Vang, Artist, Freshman

This artwork was completed in the “Visual Design For Digital Media” class. This project specifically used the Illustrator program to create my WPAP Self Portrait, which is a Cubist-inspired style of geometric pop art. This style of art can be easily recognizable for its sharp lines and wild, vibrant color schemes.

How this work connects to my career goals and interests is that it has broaden my experience with different fields of art. It has been an eye-opening experience to work with digital art, adding on to my previous experiences of working with traditional art. I want to become an art entrepreneur someday with the skills that I have acquired and this has given me opportunities that I was lucky to come across.

Zombie Outbreak

Isaac Young, Artist

I drew and painted this piece in photoshop. It is a scene of a zombie outbreak where a child is playing basketball and a zombie wanders onto the court. The child screams thinking that the zombie is going to kill him, but it just wants to play basketball.

WPAP Project

Isaac Young, Artist

This is my first piece of digital art that I’ve created. The piece was my final project for my Design for Digital Media class. I edited a photo in Photoshop, then imported into Illustrator to simplify the shapes with the pen tool, then colored the shapes.

Character Illustrations – Kyra

Thomas McCulloch, Artist, Junior

These are illustrations of my original character, Kyra (pronounced Kai-ruh) who I first created back in 2015. I hope to one day publish a webcomic featuring her as the main character, whether that be soon in the future or even a decade from now.

View Gallery: here.

Kirby Sunset Scene Recreation

Elijah Winchel, Artist/Designer, Freshman

This was part of a project of the GAMED club called “Games Reimagined” where we recreated scenes or programs from video games. I thought I would do something from one of my favorite games ever, Kirby Super Star Ultra. This was the result. It was when I was relearning Blender as well as starting to really blossom in my love of Photoshop.

Cross Fight

Corbin Giese, Designer, Junior; Cory Fritsch, Designer, Junior.

Cross Fight is a Player vs Player vs Enemy board game where players attempt to defeat a monster while also preventing their opponents from doing the same. Corbin Giese is interested in utilizing multiple creative outlets in a future career. Cory Fritsch intends to go into video game development after graduation. Building a physical game allowed both to focus primarily on the game mechanics, character design, player experience, and play testing without needing to code everything.

Gallery of game pieces: here.
Game Rules: here.

View Project: here.

The Nutcracker

Jacob McKenney, Designer & Artist, Senior

This work was done for my portfolio project in MAGD 487. As a beginner game designer, I wanted to design and develop a small 2D platformer prototype. Because it was around Christmas, I decided on a Nutcracker theme for the game. Even though I ran out of time to make a playable build, I took time to design and flesh out the main cast of characters, sketch out level designs, and write an extensive game design document detailing the game’s systems and mechanics. I still plan to finish this as a playable game in the near future as one of my first post-graduation projects.

Loss

Amaya Phillippi, Artist, Senior

This is a piece to show an important scene from my character Selakiir’s past, when he lost his sister. I have been working on drawing rendered scenes to practice backgrounds as well as expressions to build my portfolio.

View “Loss” on Instagram

View “Resilience” on Instagram

Resilience

Amaya Phillippi, Artist, Senior

Resilience is a scene mid-battle, where my character Briar is exhausted. This is a piece where I focused on working with a new, vibrant color palette. Briar is a very happy girl but I wanted to work with something new to broaden my skills.

Under the Moon

Amaya Phillippi, Artist, Senior

Zunair is a vampire hunter with a tragic past. He unknowingly fell in love with a vampire only to become a dhampir, bitten and changed for life. This is a piece to work with symbolism, expression, and working with a general poster look to aid my character design process.

View “Under the Moon” on Instagram

View “Evening in the Castle” on Instagram

Evening in the Castle

Amaya Phillippi, Artist, Senior

Something I wanted to explore outside of character design was environments and backgrounds. With a character exploring an old castle belonging to a vampire, I was inspired to practice and push myself to get detailed with my figures and backgrounds. I enjoy drawing blonde vampires, too, which is a bonus.

WPAP Self Portrait

Cailey Calvagna, 2D Artist, Junior

This is my first large project done in Adobe Illustrator for my introductory Photoshop class – a self portrait composed of inorganic shapes based upon a photo. I believe it was worthwhile to practice with vectors and color palettes, as these are useful tools in many fields of 2D art and design. I primarily would like to draw or animate characters as a career in the future, but I believe being comfortable working in a variety of file formats and software layouts will only help me to get employed.

Cat and Mouse Character Designs

Cailey Calvagna, 2D Artist, Junior

These characters were designed as part of the Drawing for Digital Media course. A passion of mine is creating art, and I would greatly enjoy drawing or animating 2D characters like these in a future career. For this project in particular, I worked to practice pushing shape language and design memorability. It is easy enough to draw a cat and a mouse, but the hard part is stylizing them in such a way that emphasizes their personalities. This work will help give me me the framework to continue to improve in both art and character design – hopefully enough to build a portfolio and pursue a similar career.

Cat and Mouse Illustration

Cailey Calvagna, 2D Artist, Junior

This is my first large project done in Adobe Illustrator for my introductory Photoshop class – a self portrait composed of inorganic shapes based upon a photo. I believe it was worthwhile to practice with vectors and color palettes, as these are useful tools in many fields of 2D art and design. I primarily would like to draw or animate characters as a career in the future, but I believe being comfortable working in a variety of file formats and software layouts will only help me to get employed.

View “Chibis and Fruithere

Chibis and Fruit

Lauren Strauss, Artist, Senior

Plain and simple, I just wanted to doodle some sketches to warm up.

The Fall — Animation

Sawyer Reid, creator, sophomore

This is an animation I did with keyframes for my D&D campaign. Each of our characters was to face a maze that would bring their nightmares into reality. It was drawn in photoshop and each layer was animated in premier pro. While I don’t know what I want to do, creatively having a sense of direction and purpose to movement is extremely important in the art and working world and this is my personal favorite use that I have achieved of that skill.

View “Immolator Design (2022)here

Immolator Design (2022)

Makai DeLorme, 2D Artist, Senior

One of my senior Capstone projects, where I designed an “Immolator” – a character class in a hypothetical JRPG. This was the first digital project I’d ever worked on, so I wanted to break into the medium and establish a workflow. I learned a lot about concepting and digital techniques in this project.

METRONOMIUM Character Designs

Makai DeLorme, 2D Artist, Senior

Another senior Capstone project, this time for the MAGD488 game, “Metronomium.” As one of the 2D artists, I was responsible for producing the final, in-game character artwork for the four playable characters (Bards), and the final boss (The One). This was a great opportunity to learn about following a style guide, and it was also an excellent opportunity to work in a team environment – something I had no prior experience with.

View “METRONOMIUM Character Designshere

View “Games Reimagined : Cyber-Wolfhere

Games Reimagined : Cyber-Wolf

Makai DeLorme, 2D Artist, Senior

A project I completed for the GAMED Club’s “Games Reimagined” event. I decided to redesign Wolf, from Sekiro: Shadows Die Twice, by attempting to make him fit within a futuristic, Cyberpunk aesthetic. The design isn’t totally finished, and it lacks some of the more interesting characteristics of its earlier phases. Still, this project taught me a lot about reference collection, and the digital workflow.

Commando Illustration

Makai DeLorme, 2D Artist, Senior

A spur-of-the-moment character illustration I made a few months ago. I thought of a gruff military character in this pose, and decided to draw something up for it. Since this was a shorter term project, I wanted to focus on optimizing the efficiency of my workflow. Pretty happy with how this turned out.

View “Commando Illustrationhere

View “DUO DARTS Character Designs (Global Game Jam ’22)here

DUO DARTS Character Designs (Global Game Jam ’22)

Makai DeLorme, 2D Artist, Senior

Character designs I completed for a game made during the 2022 Global Game Jam; a romance-lite revolving around a professional Duo Darts Tournament. I was responsible for providing the finished, in-game character artwork for the four main characters (including three alternate expressions for each), the six side characters, and some of the miscellaneous user-interface stuff, like player icons and text boxes. The Game Jam itself was another opportunity to work in a team environment, and I learned a lot about organizing and formatting portfolio pieces here.

Immolator Redesign (2023)

Makai DeLorme, 2D Artist, Senior

A redesign of my Immolator project from last year. The posing, costuming, linework, coloring, and design of that project were a bit lame and unambitious. At the time, I wanted to avoid overwhelming myself. With this project, I want to travel outside my comfort zone, by drafting and refining several distinct designs.

View “Immolator Redesign (2023)here

Tomorrow’s Future

Sachin Suresh, Artist/Designer, Senior

This piece (called Virtual Nothingness) is part of a collection of illustrations titled ‘Tomorrow’s Future’, which aims to showcase the various ways in which our understanding of humanity and life is actively evolving. Through exploring the impact of emerging technologies such as AI, which possess significant computational power, I seek to highlight how these advancements are changing our perception of what it means to be human.

As a soon-to-be computer science graduate myself, I share the concerns of many others who are about to enter the job market, given the potential for many jobs to be replaced by AI. It was these concerns that initially sparked the inspiration for this collection.

Tomorrow’s Future

Sachin Suresh, Artist/Designer, Senior

This piece (called Creating Consciousness) is part of a collection of illustrations titled ‘Tomorrow’s Future’, which aims to showcase the various ways in which our understanding of humanity and life is actively evolving. Through exploring the impact of emerging technologies such as AI, which possess significant computational power, I seek to highlight how these advancements are changing our perception of what it means to be human.

As a soon-to-be computer science graduate myself, I share the concerns of many others who are about to enter the job market, given the potential for many jobs to be replaced by AI. It was these concerns that initially sparked the inspiration for this collection.

View “Josh Heiman WPAP Self Portrait” on Instagram

Josh Heiman WPAP Self Portrait

Josh Heiman; Digital Artist; Junior

This work was my first time exploring the genre of WPAP art. The process was fairly simple by starting with a grayscale photo created in Adobe Photoshop. This photo is then put into Adobe Illustrator where the shapes are traced based on shades or muscles. The traced lines are then filled in with the eyedropper tool picking up the shade from inside the lines. And then the color is finally applied based on those shades. The main connection this project has to my career goal is that it gives me an artistic profile picture to put on my portfolios.

THANKS FOR VIEWING

Thanks to our Sponsors and the College of Arts and Communication for supporting our

MAGD Expo 2024

We hold multiple game jams a year where students across the program collaborate in 48 hour sessions to complete mini projects.

Students earn credit with our Game Jams course held multiple times a semester.

Students design their own senior projects. Kalei shows her UI/UX design to Dean Hayes.

Our students can gain experience making games in virtual reality. 

Our students also gain experience creating games for alternative controls. Luke and Nicole are showing off their mid-air haptic feedback rhythm game.

Motion capture can bring your VR, AR, Motion Graphic to life. We have a new suit- and marker-based system.

Our annual summer camp brings in future students from 8th grade to seniors in high school to campus for a week of game development.

Nathan creates sound and audio for games. Courses in electronic music help make that happen.

Students can bring their own drawing tablets or check out equipment for their use.

About the MAGD Program

The Media Arts and Game Development Program’s mission is to deliver effective and relevant interdisciplinary curriculum responsive to the growing needs of the rapidly changing, evolving, and emerging time-based and interactive media disciplines and professions.