MAGD EXPO 2020

DECEMBER 21

WELCOME

Welcome to the Media Arts and Game Development Expo 2020.

Our annual event is typically held on campus of UW-Whitewater, but because of the global pandemic, we are choosing to have our show virtually. We always invite judges from across media arts professions and industry to provide valuable feedback to our students, and we are continuing to do so this year. 

We hope you spend some time experiencing, playing, and viewing our students’ projects from this year and also participate in choosing our people’s choice award. 

EXPERIENCE

Students have submitted their projects under the categories. Some of these may have been have a part of their course work, others may have been side projects. Please take a moment to enjoy their hard work. 

THANKS FOR VIEWING

Thanks to our Sponsors and the College of Arts and Communication for supporting our

MAGD Expo 2022

We hold multiple game jams a year where students across the program collaborate in 48 hour sessions to complete mini projects.

Students earn credit with our Game Jams course held multiple times a semester.

Students design their own senior projects. Kalei shows her UI/UX design to Dean Hayes.

Our students can gain experience making games in virtual reality. 

Our students also gain experience creating games for alternative controls. Luke and Nicole are showing off their mid-air haptic feedback rhythm game.

Motion capture can bring your VR, AR, Motion Graphic to life. We have a new suit- and marker-based system.

Our annual summer camp brings in future students from 8th grade to seniors in high school to campus for a week of game development.

Nathan creates sound and audio for games. Courses in electronic music help make that happen.

Students can bring their own drawing tablets or check out equipment for their use.

About the MAGD Program

The Media Arts and Game Development Program’s mission is to deliver effective and relevant interdisciplinary curriculum responsive to the growing needs of the rapidly changing, evolving, and emerging time-based and interactive media disciplines and professions.