Most games are playable on both Mac or PC, while some can be played in the browser. A couple of the games are multi-player and at least one requires external controllers. Click on links for specific instructions.
Be advised that some games include mature content.
Caleb Sullivan, Creator, Senior
I am passionate about procedural generation, exploration and simulations. This project allowed me to experiment with infinite map generation in a way that was interesting, cohesive and balanced.
End of the Party
Wesley McWhorter, Programming/Audio, Senior
Leah Blasczyk, Programming/Concept, Senior
Cass Aleatory, Writing/Programming, Senior
Sydney Myers, Art/VFX/Level Design, Senior
Damian Monson, Art/Animation, Senior
We’re the End of The Party team! For our senior capstone, we are working on a new light-hearted RPG where you get to play as an evil sorcerer defending their lair against a party of heroic adventurers! Play through randomized adventures that will be a little different every time! We hope you put an End to the Party!
Sydney Myers, Creator, Senior
Nathan Frazier, Creator, Senior
This was created in a 48 hour game jam. Due to the amount of homework I had we actually finished this game in less than 15 hours.
Spring 2020 Award Winners
Andrew Mason, Design, Programming, Art, Music, Sound, Writing, Senior
Hello judges. I am Andrew, a senior at UWW. Dice Knight is a top down RPG which takes inspiration from table top role playing games and turns it into a fast paced action shooter adventure. This game is something I have been developing for some time now. It is a culmination of everything I’ve learned in the MAGD program. While not finished, it is still very playable and hopefully enjoyable. I plan to finish it this summer and release it on steam by August.
Wesley McWhorter, Programming/Level Design, Junior
Leah Blasczyk, Programming/Level Design, Junior
Sydney Myers, Lead Art, Junior
Zack Garner, Programming/Level Design, Senior
Adam Weber, Programming/Level Design, Sophomore
Nathan Frazier, Music & Sound Effects, Junior
Dakota DeLaruelle, Programming, Junior
Split was created during a game jam held by the GAMED club. Our goal for this game was to keep it simple, finish it fast, and leave lots of time to polish and make new levels. There is also a progress system within the game. If a player/players complete all levels and collect all the collectibles (in challenge mode), endless mode will be unlocked. Before the MAGD Expo was online, we were planning on building a game cabinet that would run our game through a raspberry pi. Unfortunately, with the University and expo moving online, we never built the cabinet, but we are still excited to show our game. Enjoy!
Lumbered and Outnumbered
Kahlen Friske – Programmer, Level Creator, UI Designer, Game Designer. Senior
Lumbered and Outnumbered was a love child of many genres of video games that I wanted to try and create. It has house creating using a grid-based building system, full hiring workers system, enemy and worker AI, player and weapon levels with skill points and upgrade system, first-person shooter segments, and a car driving minigame. It is kind of all over the place, but that is just because I wanted to try a bunch of new things. It connects to my career goals because I feel like it really helped me understand new systems and how to connect multiple different systems together to affect the gameplay and communicate with each other. It allowed me to focus on good programming practices and optimize my code for a more stable version of the game.
Austin Reed, everything, Sophomore
Gerrymander is a political strategic RPG game. It is a solo project made in Game Maker Studio 2 and features graphics made in Adobe Photoshop along with an original soundtrack made in Soundtrap Studio. Politics has long influenced art forms, but rarely permeates into the central themes or aesthetics of video games. I believe there is a need for increased political awareness in youth, that it is our duty to care and participate in the world around us. I designed Gerrymander specifically to avoid bias and have the player engage in puzzle-strategy which makes changes in the nation they are immersed in.
Christopher McConnell, Coder and Level Designer, Senior
Andrew Brien, Coder and 3D modeler, senior
Andrew Mason, Coder and Music creator, senior
Our game is a game about traversing a cube maze. You do this by collecting pick ups which can be used to build platforms. This work connects to our goals as we all intend to go into the the game development field. We are all also coders so we decided to focus of game play rather than visual design. We tried to make the game look presentable but our main focus was on creating an enjoyable experience.
Leah Blasczyk, Lead Programmer + Designer,
Wesley McWhorter, Programmer + Designer + Lead 2D Artist + Audio, Junior
Cass Aleatory, Programmer + Writer + Composer, Junior
System Overload was created for the Fall 2019 MAGD Game Jam, run by the Game & Media Entertainment Developers club at UW-Whitewater. The theme of the jam was Simulation. I feel that working on System Overload helped prepare us for the conditions in the Indie development industry. When all assets for a game (visual, audio, code, and writing) are created by just three people, everyone needs to be ready to adapt to multiple roles, oftentimes on short notice. That’s exactly what we did while working on System Overload… and our efforts resulted in a complete and polished project prepared in just 48 hours. (We haven’t touched it since the jam ended!)
We hold multiple game jams a year where students across the program collaborate in 48 hour sessions to complete mini projects.
Students earn credit with our Game Jams course held multiple times a semester.
Students design their own senior projects. Kalei shows her UI/UX design to Dean Hayes.
Our students can gain experience making games in virtual reality.
Our students also gain experience creating games for alternative controls. Luke and Nicole are showing off their mid-air haptic feedback rhythm game.
Motion capture can bring your VR, AR, Motion Graphic to life. We have a new suit- and marker-based system.
Our annual summer camp brings in future students from 8th grade to seniors in high school to campus for a week of game development.
Nathan creates sound and audio for games. Courses in electronic music help make that happen.
Students can bring their own drawing tablets or check out equipment for their use.